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Learn From Anywhere|STEAM Readers
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STEAM Readers

$54

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Smithsonian Informational Text: The Natural World Grades 2-3: 6-Book Set
Bones on Display
Dealing with Wildfires
Mimicking Nature
The Science of Gems
Designing National Parks
Digging Up Dinosaurs
Guided by Stars
Electric Vehicles
Exploring Volcanic Activity
Tracking a Storm
Smithsonian Grade 3 The Natural World 3-Book Set
Smithsonian Informational Text: The Natural World Grades K-1: 6-Book Set

Learn From Anywhere with Teacher Created Materials

If you're one of the many parents who've embraced the freedom of living and working from the road, these resources from Teacher Created Materials are a great solution for keeping your young students engaged and learning. Created in collaboration with the Smithsonian Institution, the STEAM Readers include hands-on STEAM challenges that guide students through content that highlights every aspect of STEAM: science, technology, engineering, the arts, and math. The industry leader in innovative solutions for teachers and parents, Teacher Created Materials produces high-quality resources that will motivate and empower students to become lifelong learners.

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Mimicking Nature

Have you ever wondered where inventors get some of their ideas? This answer may surprise you: sometimes the inspiration comes from plants! Learn how some tiny plants have made a huge difference in the world. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.

Grade Level: 2

The Science of Gems

Colorful gems sparkle and shine. Where do these precious stones come from? Learn about gemology, the science and study of gems, with this informative book created in collaboration with the Smithsonian Institution. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8. Ignite a curiosity about STEAM topics with this high-interest text!

Grade Level: 2

Designing National Parks

Visitors from across the country and around the world flock to U.S. national parks to explore their beauty. Little do they know that the National Park Service (NPS) has been guiding and enhancing their experience for more than 100 years. The NPS's mission is to protect and preserve important places. Learn how the NPS proves time and again that it is up to the job. Created in collaboration with the Smithsonian Institution, this book builds students' literacy skills while fostering curiosity, creativity, and innovation. The hands-on STEAM challenge is ideal for makerspace activities, and guides students through every stage of the engineering design process. This book features: Real-world examples provide insight into how the engineering design process is used to solve real-world problems; Content that highlights every component of STEAM: science, technology, engineering, the arts, and math; Career advice from Smithsonian employees working in STEAM fields; Dynamic images and text features enhance the reading experience and build visual literacy.

Grade Level: 5

Digging Up Dinosaurs

Learn about the fascinating journey of how a dinosaur fossil makes it way from the ground to a museum exhibit! It all starts with the work of paleontologists. With skill and patience, these scientists locate fossils and painstakingly dig them up. Then, the bones must be cleaned and preserved, and museum experts must figure out how the bones fit together using traditional tools and modern technologies. Take a virtual tour of a dinosaur exhibit with this fascinating Informational Text created in collaboration with the Smithsonian Institution! Build reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, this book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!

Grade Level: 5

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Dealing with Wildfires

This informative title teaches students about the causes of wildfires, how firefighters put them out, the differences between different types of fire, how to prevent wildfires, and the aftereffects of wildfires on both people and the environment. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. Ideal for school reports and projects, this informational text will appeal to reluctant readers and ages 6-8.

Grade Level: 2

Bones on Display

Take a virtual tour of the National Museum of Natural History with this high-interest STEAM book! Along the way, learn about the challenges that museums face when designing fossil exhibits. You'll also learn how studying fossils helps scientists learn about prehistoric species such as dinosaurs and their habitats. Created in collaboration with the Smithsonian Institution, this STEAM book will ignite a curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that is perfect for makerspaces and that guides students step-by-step through the engineering design process. Make STEAM career connections with career advice from Smithsonian employees working in STEAM fields. This STEAM book is ideal for ages 6-8 and is especially appealing to reluctant readers.

Grade Level: 2

Electric Vehicles

Did you know the first battery-powered vehicle was created in the 1830s? People who attended the 1892 World's Fair in Chicago could see one. And in 1894, you could buy an "Electrobat" and travel 25 miles on a single charge! Since then, EVs have surged in popularity and have become much more technologically advanced. Learn the history of EVs, how they work, why they're good for the environment, and discover the future of the electric vehicle! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!

Grade Level: 4

Guided by Stars

The ancient Polynesians were amazing navigators who traversed the Pacific Ocean and settled in its many islands. How did they travel such extreme distances and know where they were going without the use of modern technology like smartphones, satellites, or even magnetic compasses to guide them? Learn the answer to these questions in this book that uses real-world examples to illustrate science concepts. Created in collaboration with the Smithsonian Institution, this Informational Text builds reading skills while engaging students' curiosity about STEAM topics. Packed with factoids and informative sidebars, this high-interest book features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!

Grade Level: 5

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Exploring Volcanic Activity

Our planet is covered with volcanoes. They are fascinating natural wonders that are potentially dangerous and destructive. But, they are important to Earth's survival. Scientists who study volcanoes ask lots of questions. Let's find the answers and learn more about volcanoes--and the volcanologists who study them! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!

Grade Level: 4

Tracking a Storm

What kind of weather is headed your way? Meteorologists make it their job to know. They tell you when sunshine is in the forecast. They tell you when it's going to rain. They spot severe storms, such as tornadoes and hurricanes, before they hit. Their work is important. It can even save lives. Read about this intriguing STEM career. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!

Grade Level: 4

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Smithsonian Grade 3 The Natural World 3-Book Set

Created in collaboration with the Smithsonian Institution, this set builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features hands-on STEAM challenges that are perfect for makerspace activities and that guide students through every step of the engineering design process, from the initial research and brainstorming sessions, through the design and testing stages, to the evaluation and improvement of the outcome. It makes STEAM career connections by offering career advice from real-life Smithsonian employees working in STEAM fields. Each book in this set touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math! Discover engineering innovations that solve real-world problems with this high-interest set! This set includes the following titles: Predicting Earthquakes, Mapping the Milky Way, and Blue Crab Comeback.

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Smithsonian Informational Text: The Natural World Grades 2-3: 6-Book Set

How are engineers working to save Venice from sinking? How are earthquakes predicted? How do wildfires start? Find the answers to these questions and more with this STEAM book set devoted to the natural world! Created in collaboration with the Smithsonian Institution, ignite a curiosity about STEAM topics through real-world examples. This set features hands-on STEAM challenges that are perfect for makerspaces and that guide students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Take a virtual tour of the Smithsonian with these titles: Blue Crab Comeback; Dealing with Wildfires; Mapping the Milky Way; Mimicking Nature; Predicting Earthquakes; Protecting a Sinking City.

Smithsonian Informational Text: The Natural World Grades K-1: 6-Book Set

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Take young learners on a virtual tour of the Smithsonian! Created in collaboration with the Smithsonian Institution, this STEAM book set is devoted to the natural world. Perfect for grades K-1 students and beginning readers, these books will ignite a curiosity about STEAM topics through real-world examples. This set features hands-on STEAM challenges that are perfect for makerspaces and that guide students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Introduce early science topics to young readers with this STEAM book that is ideal for children ages 5-7. Titles include: Making Shade, Planning Garden Life, Playing with Wind, Powered by the Sun, Seeing More Stars, Studying Snowflakes.

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